top of page

SEMESTER 3

COMPUTER APPLICATIONS
(ARC60604)

Mr. Khairool Aizat Ahmad Jamal

This course will be introducing students to the world of Computer Generated 3-Dimensional drawings, other capabilities and complicated features of 3DS Max and Revit Architecture. Students will also be taught the potential of “cross breeding” different softwares, in order to garner the necessary desired results for their visualisation work.

COMPUTER APPLICATIONS

ASSIGNMENT 2

The project is a continuation of Assignment 1, which involves the production of photorealistic still renderings using 3DS Max of the selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome.

3.png

ASSIGNMENT 2

Exterior & Interior Renderings

FINAL RENDERS

INTERIOR RENDERING 1

INTERIOR RENDERING 2

EXTERIOR RENDERING 1

EXTERIOR RENDERING 2

3DS MAX WORK IN PROGRESS DOCUMENTATION

1.PNG

REVIT preparation before import

Downlight component lighting is added in REVIT in rooms and hallways of each level to ensure consistent brightness. Extra modelling is also included.

23.PNG

Camera creation

Physical cameras are created for exterior and interior views. Focal length and shutter speed are changed depending on selected view. The height of cameras are adjusted to 1500mm for eye level views.

10.PNG

Sun Positioner

Sun positioner is created and set to manual with a radius of 100mm, located above the building.

5.PNG

Sun and Sky Environment material

Through the material editor and render preview window, the sky intensity can be manually controlled to fit certain scenes.

20.PNG

Water material modelling

For the swimming pool, a plane is created to show the water. The Noise modifier is added to created ripple effect by changing the effect scale. Preset water material is then added to the plane.

8.PNG

Special Material Mapping

Due to the specific concrete slabs of the building, a new material is created and mapped with the texture image. Tiling setting and UVW angle is adjusted to show the correct scaling of the texture.

9.PNG

UVW Map Modifier

For certain faces like the roof, the material texture does not align. Therefore UVW mapping is used to adjust the texture.

12.PNG

Lighting settings and IES lighting

The lights are changed to Photometric web and applied with the IES lighting file provided. Lumen intensity is adjusted to fit the scene, with warm lighting for interior spaces.

22.PNG

3D Model Search on the internet

Through trial and error, many models are downloaded from the internet to test in the building. Some have missing textures and are not suitable for the scene.

13.PNG

Model pre refining

The models are opened separately and tested with textures. After making sure they are suitable, they are then added into the building.

17.PNG

Test Rendering

Different views and rendering settings are tested. Lighting and sky intensity is then adjusted with each render to improve the scene.

18.PNG

Final Renderings

Final rendering settings are set to medium quality which takes 20 minutes to render. The images are then saved as PNG for transparent background which can be edited later.

24.PNG

Photoshop Post Enhancement

Using online images, humans and background are added into the renders. Masking selection is used to crop out the human figures. Hue and saturation adjustments are done to make sure they fit in the render. Shadows are then added using brush with low opacity.

REFLECTION

The renderings created are nice but it takes a long time to create finish rendering. Not to mention, 3DS MAX is even harder to work with than REVIT. The controls are very clumsy and the UI panel is too cluttered with minimal setting description. As I understand, 3DS MAX is not a program specifically built for Architecture purposes therefore it is less polished when paired with REVIT. It was a great learning experience, but I hope there are better alternatives to rendering.

bottom of page